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Designer Diary: Kinfire Delve: Callous' Lab
How Many Ants Would You Crush to Survive? Going into the third Kinfire Delve Box, Callous’ Lab, I was in the home stretch for the initial planned run of Delve...
Designer Diary: Kinfire Delve: Callous' Lab
How Many Ants Would You Crush to Survive? Going into the third Kinfire Delve Box, Callous’ Lab, I was in the home stretch for the initial planned run of Delve...
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Embracing Mental Health Month with A Gentle Rain
After a long day with many thoughts racing to compete for my attention, I find board games give me the opportunity to take care of myself, to relax, focus, and...
Embracing Mental Health Month with A Gentle Rain
After a long day with many thoughts racing to compete for my attention, I find board games give me the opportunity to take care of myself, to relax, focus, and...
Kinfire Council Design Diary #3: Ia! Ia! Altan Ftaghn!
Kinfire Council Design Diary #3: Ia! Ia! Altan Ftaghn! As we’ve prepared for the kickstarter, I’ve done a lot of firming up the design and we’ve done a ton more...
Kinfire Council Design Diary #3: Ia! Ia! Altan Ftaghn!
Kinfire Council Design Diary #3: Ia! Ia! Altan Ftaghn! As we’ve prepared for the kickstarter, I’ve done a lot of firming up the design and we’ve done a ton more...
Kinfire Council Design Diary #2
Kinfire Council Design Diary #2 You Haul 16 Cubes, and What Do You Get? Check Out the Kickstarter: https://www.kickstarter.com/projects/ahj00ma/kinfire2024 Hello again! I’ve been hard at work playtesting the game, and it’s...
Kinfire Council Design Diary #2
Kinfire Council Design Diary #2 You Haul 16 Cubes, and What Do You Get? Check Out the Kickstarter: https://www.kickstarter.com/projects/ahj00ma/kinfire2024 Hello again! I’ve been hard at work playtesting the game, and it’s...
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Designer Discussion 4: Handcrafted Knife Fights in Phonebooths
Designer Kevin Wilson discusses the movement and map system in Kinfire Chronicles: Night's Fall, and how the close quarters make for interesting combat choices. Quest 2 being played at Gen...
Designer Discussion 4: Handcrafted Knife Fights in Phonebooths
Designer Kevin Wilson discusses the movement and map system in Kinfire Chronicles: Night's Fall, and how the close quarters make for interesting combat choices. Quest 2 being played at Gen...
Kinfire Focus: Character Selection
Welcome to our Kinfire Focus series, where every week we’re going to spotlight a different part of gameplay in Kinfire Chronicles: Night’s Fall: Character selection, combat, adventuring, city actions, and...
Kinfire Focus: Character Selection
Welcome to our Kinfire Focus series, where every week we’re going to spotlight a different part of gameplay in Kinfire Chronicles: Night’s Fall: Character selection, combat, adventuring, city actions, and...
Kinfire Focus: Adventuring
Every week, we’re going to spotlight a different part of gameplay in Kinfire Chronicles: Night’s Fall. Last week we talked about Combat, and the week before that, Character Selection. Welcome...
Kinfire Focus: Adventuring
Every week, we’re going to spotlight a different part of gameplay in Kinfire Chronicles: Night’s Fall. Last week we talked about Combat, and the week before that, Character Selection. Welcome...
Kinfire Focus: Combat
In our Kinfire Focus series, we’re spotlighting a different part of gameplay in Kinfire Chronicles: Night’s Fall. Last week we talked about Character Selection, and this week it’s time to...
Kinfire Focus: Combat
In our Kinfire Focus series, we’re spotlighting a different part of gameplay in Kinfire Chronicles: Night’s Fall. Last week we talked about Character Selection, and this week it’s time to...
A Kinfire Carol
Incredible Dream Story Editor Cathy Bock writes a sweet and heartwarming story about Guildmaster Leera, and the reminder for all of us to take some time off. One cold evening,...
A Kinfire Carol
Incredible Dream Story Editor Cathy Bock writes a sweet and heartwarming story about Guildmaster Leera, and the reminder for all of us to take some time off. One cold evening,...
Kinfire Lore: The City of Din'Lux
Kinfire Chronicles: Night's Fall designer Kevin Wilson explores the 4 major sections of the city of light, Din'Lux: The Stumps, the Horseshoe, the Nests, and the Coping. With over 40...
Kinfire Lore: The City of Din'Lux
Kinfire Chronicles: Night's Fall designer Kevin Wilson explores the 4 major sections of the city of light, Din'Lux: The Stumps, the Horseshoe, the Nests, and the Coping. With over 40...
First Time at Gen Con? Read This First!
We are officially one week away from the start of Gen Con! The best 4 days in gaming! More people in attendance, and more games to play, than any other...
First Time at Gen Con? Read This First!
We are officially one week away from the start of Gen Con! The best 4 days in gaming! More people in attendance, and more games to play, than any other...
Everything to Expect When Running Your First Playtest
So you’ve had an idea for a board game, you’ve developed it to a good working spot, you’ve read our guide on how to know when you’re ready to playtest,...
Everything to Expect When Running Your First Playtest
So you’ve had an idea for a board game, you’ve developed it to a good working spot, you’ve read our guide on how to know when you’re ready to playtest,...