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What makes Kinfire Chronicles Unique as a Campaign Game?
Has this happened to anyone else? You get a brand new game, you open the shrink wrap, pull up the box top… and you’re greeted with a 40 page rulebook...
What makes Kinfire Chronicles Unique as a Campaign Game?
Has this happened to anyone else? You get a brand new game, you open the shrink wrap, pull up the box top… and you’re greeted with a 40 page rulebook...
Latest News

How does Kinfire Chronicles Work?
Alright Seekers, we hear you! You’ve been giving us fantastic feedback via our social media and Discord. “The characters are so cool!”, “The art is gorgeous!”, “We can’t wait to...
How does Kinfire Chronicles Work?
Alright Seekers, we hear you! You’ve been giving us fantastic feedback via our social media and Discord. “The characters are so cool!”, “The art is gorgeous!”, “We can’t wait to...

Designer Discussion 1: A Touch of Destiny
Kinfire Chronicles: Night's Fall designer Kevin Wilson (Arkham Horror, Descent) discusses the unique turn mechanic of the Destiny bag during battles in the game One of the most important design...
Designer Discussion 1: A Touch of Destiny
Kinfire Chronicles: Night's Fall designer Kevin Wilson (Arkham Horror, Descent) discusses the unique turn mechanic of the Destiny bag during battles in the game One of the most important design...

Kinfire Focus: City Actions and Deckbuilding
It’s the last week of our Kinfire Focus series! We’ve selected our characters, learned about combat, and adventured our way through some quests. Now it’s time to be rewarded by...
Kinfire Focus: City Actions and Deckbuilding
It’s the last week of our Kinfire Focus series! We’ve selected our characters, learned about combat, and adventured our way through some quests. Now it’s time to be rewarded by...


All News & Updates

Designer Discussion 2: Easing On In
Kinfire Chronicles: Night's Fall designer Kevin Wilson (Arkham Horror, Descent) elaborates on his inspiration for quest organization and amplification of quest difficulty Kinfire Chronicles: Night’s Fall isn’t exactly my first...
Designer Discussion 2: Easing On In
Kinfire Chronicles: Night's Fall designer Kevin Wilson (Arkham Horror, Descent) elaborates on his inspiration for quest organization and amplification of quest difficulty Kinfire Chronicles: Night’s Fall isn’t exactly my first...

Designer Discussion 3: With a Little Help From Your Friends
Kinfire Chronicles: Night's Fall designer Kevin Wilson (Arkham Horror, Descent) discusses the cooperative nature of the game, and how it is built into multiple aspects of gameplay. One of the...
Designer Discussion 3: With a Little Help From Your Friends
Kinfire Chronicles: Night's Fall designer Kevin Wilson (Arkham Horror, Descent) discusses the cooperative nature of the game, and how it is built into multiple aspects of gameplay. One of the...

Designer Discussion 4: Handcrafted Knife Fights in Phonebooths
Designer Kevin Wilson discusses the movement and map system in Kinfire Chronicles: Night's Fall, and how the close quarters make for interesting combat choices. Quest 2 being played at Gen...
Designer Discussion 4: Handcrafted Knife Fights in Phonebooths
Designer Kevin Wilson discusses the movement and map system in Kinfire Chronicles: Night's Fall, and how the close quarters make for interesting combat choices. Quest 2 being played at Gen...

Kinfire Focus: Character Selection
Welcome to our Kinfire Focus series, where every week we’re going to spotlight a different part of gameplay in Kinfire Chronicles: Night’s Fall: Character selection, combat, adventuring, city actions, and...
Kinfire Focus: Character Selection
Welcome to our Kinfire Focus series, where every week we’re going to spotlight a different part of gameplay in Kinfire Chronicles: Night’s Fall: Character selection, combat, adventuring, city actions, and...

Kinfire Focus: Adventuring
Every week, we’re going to spotlight a different part of gameplay in Kinfire Chronicles: Night’s Fall. Last week we talked about Combat, and the week before that, Character Selection. Welcome...
Kinfire Focus: Adventuring
Every week, we’re going to spotlight a different part of gameplay in Kinfire Chronicles: Night’s Fall. Last week we talked about Combat, and the week before that, Character Selection. Welcome...

Kinfire Focus: Combat
In our Kinfire Focus series, we’re spotlighting a different part of gameplay in Kinfire Chronicles: Night’s Fall. Last week we talked about Character Selection, and this week it’s time to...
Kinfire Focus: Combat
In our Kinfire Focus series, we’re spotlighting a different part of gameplay in Kinfire Chronicles: Night’s Fall. Last week we talked about Character Selection, and this week it’s time to...

A Kinfire Carol
Incredible Dream Story Editor Cathy Bock writes a sweet and heartwarming story about Guildmaster Leera, and the reminder for all of us to take some time off. One cold evening,...
A Kinfire Carol
Incredible Dream Story Editor Cathy Bock writes a sweet and heartwarming story about Guildmaster Leera, and the reminder for all of us to take some time off. One cold evening,...

Kinfire Lore: The City of Din'Lux
Kinfire Chronicles: Night's Fall designer Kevin Wilson explores the 4 major sections of the city of light, Din'Lux: The Stumps, the Horseshoe, the Nests, and the Coping. With over 40...
Kinfire Lore: The City of Din'Lux
Kinfire Chronicles: Night's Fall designer Kevin Wilson explores the 4 major sections of the city of light, Din'Lux: The Stumps, the Horseshoe, the Nests, and the Coping. With over 40...

Kinfire Chronicles: First Expedition
